With 2018 on the horizon, I feel a little like Dante surfacing from the circles of Hell and looking at Virgil and being like, “What the fuck, dude?!”
Yeah, 2017 was A Thing That Happened. It had a lot of bad. A lot. But it also had quite a few good things, and it’s important to highlight the good things when you’re playing on nightmare mode and have no save slots in the game.
So hey, here are some things I accomplished this year! Good things. Things I am proud of and hope to repeat in the future. Just, you know, maybe while not running around a hellscape with some ghost-poet bro.
So it turns out I actually wrote a lot of words this year. That snapshot above? Yeah, that’s from my GYWO spreadsheet. Holy fuck, you guys. o.O I wrote about 334,240 words in 2017. That’s a lot of taps on the keyboard.
It breaks down something like this:
18 finished short stories
4.5 finished novelettes
2.5 finished novellas
1 finished novel
And about 56,000 words on my COG game (which is on hiatus at the moment and is going to end up around 200-250k when done).
The rest of the words are split between unfinished short story drafts, nonfiction, ideas and notes, and other things I chose to count. That’s a lot of fiction words. If you’d asked me last year (2016) how much I expected to produce, my goal for Get Your Words Out was 150k and I thought that was really gonna push my limits.
You know what’s funny? The moment I look away from my spreadsheet, my brain is like, Well you didn’t do very much this year, slacker. Which is a lie, of course. And this is why I keep detailed stats of my progress and projects, because when the doubtroaches surface, when the depression hits hardest, when the anxiety crawls through my ears into my thought neurons, I can look at this Excel page and be like, “See? That’s not nothing. So shut the fuck up, doubtroaches, and go away. I don’t have time for your lies.”
I have an awards eligibility post here. In 2017, I had 14 original stories published. And my debut collection, SO YOU WANT TO BE A ROBOT, was published by Lethe Press! I’m super proud of these stories. I will have six original stories/novelettes coming out in 2018, and I’ve been solicited for several different anthologies. That is so cool, guys. It’s gonna be an exciting and busy year! 😀
Video games are a safety net for my mental health, along with being one of my favorite pastimes. It’s telling how horribly long 2017 has felt, because I could have sworn half of these were last year. But nope, I looked at my achievements listings (thank you, Xbox date stamps!) and everything on this list is squarely in 2017. So here are the games I played & finished this year.
First playthrough was in High Chaos, because I am really bad at stealth. XD Then I started a new game and aimed (and succeeded!) for Low Chaos. What I love about this system is how it affects everything: from the dialogue and NPC chatter to the weather and the aesthetic, to the big show pieces such as the climactic chapter of the game. I love so much about this game, even with its flaws: the world-building, the whales, the small details woven through codex entries and songs; the relationships that play out between characters; the gameplay mechanics and UX; and really, just running around being a garbage rat murder-dad was such fun.
The Knife of Dunwall & The Brigmore Witches
In these DLCs for Dishonored, you play as Daud and see the story from—before the scene in the game, and after—unfold. It delves into the world more, has a lot of feels, and is so much fun. Daud is my favorite. (I mean, hell, I loved these games so much I wrote fanfic where Daud and Corvo are dogs…)
Dishonored 2 (x2)
Again, I played the whole game twice: first in High Chaos (as Corvo), and second in Low Chaos (as Emily). It’s fascinating to see and hear the differences both for each PC choice, as well as whether you go high or low chaos. This game is beautiful, too: everything is shinier and the Clockwork Mansion is a masterpiece of visual aesthetics.
The last chapter in the storyline preceded by Dishonored, this brings a close to Billie, Daud, and the Outsider’s stories. It’s a gorgeous game where you get to play a disabled bisexual Black woman, and it is amazing. Billie is such a fantastic protagonist, so snarky and with much commentary about her world. Plus the ending resolution, if you choose the non-lethal option when you find the Outsider, hit me in ALL THE FEELS. It was perfect.
This game is fucked up and terrifying and brilliant in the use of game mechanics and metadata to mess with the player’s head. It starts like a dating sim and then it just gets unnerving.
This is the first dating sim game I’ve ever played, and it was such a delight. It’s charming, relatable, and wonderfully designed and animated. Dadsona may be one of the most relatable dad-characters in gaming, let’s be real. And Amanda is top-notch adorable.
I loved the visual aesthetics and creepy atmosphere of this game. It’s a first person exploratory, psychological horror story about an artist who is trapped in an ever-changing haunted house. It’s delicious and unnerving, even if it has a lot of puzzles (I hate puzzles). Plus, I love when games have multiple possible endings.
A beautiful, creepy game with snark and ghosts and time-travel fuckery. Which is all my jam.
S C R E A M I N G I loved this so much! It hits so many of my favorite buttons: shadowy monsters, set in spaaaaace, you get to eat things, and also you can have a shotgun or hit things with a wrench. It reminded me strongly of BioShock meets Dishonored, and I was delighted by the two ending options you could choose. You can also make adorable little cubes and shapes and craft stuff, which is soothing af. What’s also wonderful was how many casually queer characters are in this. And POC! And so few white men! It was amazing and so refreshing, even as you realize that everyone is doomed. Plus, “Intrinsic Value” may be my new favorite (accidental) achievement ever. xD
I picked this up in March when a coworker described the Nemesis System to me and sold me on that alone. Then I played and fell in love with everything about this: the Orcs, Talion, the storytelling, the gameplay mechanics and UX (although the menus were annoyingly confusing at first). But let’s be real: the Orcs are the best thing about this series. They’re hilarious, charming, delightful, brutal, snarky, endearing, and I adore the Nemesis System so completely. One of my favorite parts in this game is sneaking around and just eavesdropping on the Orc chatter. And any time an enemy kills Talion, I laughed and laughed in delight. Never has it been so much fun to get your character killed in horrible ways!
What Shadow of Mordor set up by the end (the forging of a new Ring), Shadow of War paid off beyond my expectations. Everything in this sequel is just as good or better than the first game. And the main storyline? COMPLETELY DESTROYED MY FEELS. In the best way. It was perfect, exactly what I wanted, and so satisfying. Talion’s journey is epic and deeply personal. (I give no fucks about how this slots into the timeline; it can be an AU in Middle-earth if need be, but it is perfect for me.) The siege and conquest system of fortresses is super fun; strategy and tactics come into play, you get shiny armor and weapon upgrades, and my favorite is all the cut scenes when you face off against Captains and Warchiefs and Warlords. The dialogue is brilliant, the animation is gorgeous, and it’s so visceral and satisfying on so many levels. I love Shelob and Sauron and Bruz and all the other hero Orcs, Carnan and the Balrog, plus the Gondorians and the Nazgul and everyone else. Also, someone please pay me to write “The Continuing Adventures of Ranger and Ratbag,” because I will write that novel SO FAST.
This is, perhaps, one of my favorite games. In 2016 I binged the entire Witcher franchise (yes, starting with the clunky and awkward first Witcher game on a PC). The Witcher 3 will probably be a game I replay yearly: it’s unbearably gorgeous, fun, and soothing with familiarity while still being entertaining and satisfying. (I mean, I haven’t gotten all the achievements yet, so…)
And Looking Into 2018…
So. New year, new start, all that, right?
Yeah. I don’t necessarily have grand resolutions. They are small things, achievable things: be kind, raise up others’ voices, support artists, continue creating, focus on mental-health and self-care, and bring as much joy to others as I can. I love seeing people happy. It is my greatest pleasure to encourage and support and praise and enjoy others’ work. I love squeeing about awesome things, and since 2017 proved I am out of fucks, let’s go all out. Let’s celebrate art and people; let’s create and revel in the things we love; let’s support each other in ups and downs; let’s make this world just a little better, one action and word at a time.
Happy 2018, everyone! Be the badass mofos you were born to be. ❤ Peace.